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IM BOLT_CLOCK HAHAHA

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Clock

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Posted by BoltClock - August 16th, 2018


That's right.

https://www.newgrounds.com/portal/view/715591

And after all these years I still manage to submit it in a somewhat messy state. But I couldn't wait any longer. Flash Player is on the verge of death, and I'm tired of missing Clock Days just because I wasn't assed enough to work on my game months in advance. And today I even had some medical issues while working on the thing. Clearly I haven't learned. But at least this time, I was able to submit the game in a fully functional state: although some assets and level data is missing, the game is playable from start to finish and all medals can be obtained.

But it has been a labor of love, and I sincerely hope you like it for what it is. For what's there. I will patch it with an actual, honest-to-God complete version within this week. For now, I just wanted to get it online in time for Clock Day.

Speaking of which, of course, happy Clock Day.


3

Posted by BoltClock - August 15th, 2016


In case you haven't realized, this year's Clock Day was marked on Newgrounds with a unique site skin, but not only that, also a brand spanking new set of mood icons, both made by user Luwano.

At first, I thought little of it. But then I decided to check out the mood icons. And, holy shit.

I saw myself.

I'M IN A NEWGROUNDS MOOD ICON.

Holy shit of a cunt in a dry Coke bottle.

Ah, speaking of really, really obscure references. That's a line verbatim from my 2006 Clock Day movie, The 'B'ee. If you're at all familiar with my work, you're probably well aware of the game I've been planning based on it that has so far never seen the light of day.

This year marks the 15th anniversary of the Clock Crew, as well as the 10th anniversay of The 'B'ee. Unlike the previous 9 years or so, I actually set aside a good amount of time to work on The 'B'ee Game this time around. And yet I'm unable to ship, thanks to some unforeseen issues (not the least of which are game-breaking bugs).

I'll readily admit, I was inspired by JonBro turning things around and putting together Riddle Transfer 2, the epic conclusion to his well-loved Riddle School series, 10 years after the fact. And he made it! And as someone who was semi-close to him, at least a number of years ago, I am so happy for him. I guess I wanted to see if I could do the same with what I still consider to be one of my best solo works on Newgrounds considering I've really hardly done much beyond that.

So I have a game, with an engine that works for the most part except for some really severe bugs, as well as hardly any of the other things that make a complete game. I don't think I could really call a game with a semi-functional engine and nothing else a game. Sure it might pass judgment on Clock Day. But it's neither spam, nor a high quality product. It's half-finished work. Half-finished work is not spam. It's half-finished work that was clearly intended to be a fully fledged movie or game. If you know me even just through my work, you can tell I take this shit way too seriously. But I can't help it.

Although this also marks the 5th anniversary of my 10th anniversary dedication (Christ that's a lot of anniversaries), in which I said that any Clock Day Flash no matter how shitty was still a Clock Day Flash, I can safely say that I will not be submitting anything this year. Not even spam. I've decided that, with the surprise from Luwano (I was completely unaware he was doing any of this until today, let alone picking me to draw), and the fact that I honestly don't think there's anything I could submit that would do my 2006 movie justice, I'm comfortable letting 2016 be a different Clock Day for me compared to the rest. Besides, this wouldn't be my first time missing a Clock Day. My first time was in 2012, and man was that rough. But I got better.

I myself have been on Newgrounds for more than 11 years now, as both n00b-l0s3r and BoltClock. I don't know how much longer Flash will continue to be around (what with Adobe themselves renaming Flash Professional to Animate), but what I can tell you is that I won't be going away anytime soon. Hopefully, by the time I finish my game, folks will still be around to play it.

Happy Clock Day.


Posted by BoltClock - February 7th, 2010



Posted by BoltClock - February 3rd, 2010


Well, it's fucking February! Or rather, three days in...

So, what can you expect?

In the previous post, which has been edited to a terrible, bloody, gory, gruesome death, I said the ETA of Origins Part 2 is this month. I don't know when, but mark my words it will certainly be this month.

Meanwhile... expect a (rather late but whatever) surprise either this or next week. There, a hint. You can either go and figure it out on your own... or you can just sit your ass there and rot waiting for the surprise.

Or maybe you'll smell even nicer. Like... like durians! They're... oh, wait, NO THEY'RE NOT.

Argh, just, wait for it, OK?!

Also, longpost is long.


Posted by BoltClock - December 6th, 2009


... sometime in February.

Till then.


Posted by BoltClock - August 16th, 2009


As promised in the Sanity Derailment comic at http://sdcomic.net/38, I uploaded my Flash at just the end of Clock Day. Now you watch it.

Part 2 will be out before the end of this year, and I promise it'll be much better than what you see in Part 1 :)


Posted by BoltClock - August 2nd, 2009



Posted by BoltClock - August 15th, 2008


Another Clock Day, another short.


Posted by BoltClock - July 19th, 2007


I've decided a couple months back that only very few of my future Clock Flashes will coauthor n00b-l0s3r. I feel it's unfair, and this account was here to store Clock Flashes, so yeah.

This account might be a little too inactive. You can see my experience and B/P aren't pretty much.

But outside NG I will be known as BoltClock. Yeah.

SBC is king. B.