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BoltClock
IM BOLT_CLOCK HAHAHA

Age 32, Male

Clock

Singapore

Joined on 5/28/05

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BoltClock's News

Posted by BoltClock - August 15th, 2023


I don't know what everyone else's on about, Clock Day was on April 1, have y'all forgotten? Even RadioTube's movie says as much. Y'all need to get your clocks checked.


EDIT [8/16]: Fuck. (Yes, I'm part of the collab! I was just keeping the bit here.)



9

Posted by BoltClock - April 1st, 2023


Happy Clock Day 2023 everyone! I'd skipped two Clock Days in a row since Pass The Spam Drei so I figured it was a good time to participate again! This year marks my 18th year of Clockhood! Vote 5!



I did not participate in the collab but check it out anyway! The Clock Crew compels you!



In other news, I have unpublished the 'B'ee Game for the time being since it's been in an unplayable state for quite some time. I'll let you know as soon as I get it back up and running.


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3

Posted by BoltClock - August 15th, 2021


Happy Clock Day!


I wasn't around until 2004 at the earliest, and mental health issues have prevented me from committing to a major project this year, but that doesn't mean I can't join in on the 20th anniversary celebrations in spirit!


I'll update this post if I end up submitting something after all, but in the meantime, check out my dedication for the 10th anniversary of B!



The CC <3s you!


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8

Posted by BoltClock - August 15th, 2020


Happy Clock Day, one and all!


Things just keep going downhill, don't they? I don't need to talk about 2020.


What I will say, though, is that for once, after so many years, I've finally not had to scramble to finish something — either a solo project or collaboration part — for Clock Day. I jumped in a few weeks late to Pass The Spam Drei, but PolyhedronClock accorded me the privilege of making the end credits. I sweetened the deal by adding an epilogue to forc— make the credits actually worth watching.


Once the plot had wrapped up it was my cue to go wild. So I did. And I got it done within the day. Ahead of schedule and on track for this big day.


And here it is: Pass The Spam Drei.



Will I have a solo animation for this year's Clock Day? Well, I considered it, but the only thing that felt appropriate was a send-off to Flash Player of sorts. I'd need to think of a dedication not unlike the one I did for the 10th anniversary of the CC:



But I'd wanted to concentrate just on Pass The Spam Drei all this past week. I didn't want to add one more project to my headspace and end up wrecking both in the process. So, this year, let the collab be my Clock Day contribution. It has been an honor just to be part of it at all.


I'm also immensely grateful to ScrewdriverClock for putting me in as a cameo (2 weeks before I even joined in!), because it shows me that there are people out here who think of me, value my existence, and express it as more than just lip service (and even just lip service would've been something). I've been in a very dark place, and Clock Day, and by extension the Clock Crew and the Newgrounds community, has been one of the few things that actually made me feel like I matter, time and time again.


I guess I still have the remainder of the year to post something else special — even though most years I never end up doing so. But I'll leave it open one last time this year. Flash as an animation tool is here to stay, that's for sure — I will continue to animate as a Clock for the foreseeable future (and my Origins series still needs closure). But I do still want to give Flash Player one last send-off. It's only right that I do.


I'll let you know again if I come up with something


2

Posted by BoltClock - August 15th, 2019


Happy Clock Day 2019!


I've been working on a content update to the 'B'ee Game as well as ironing out some compatibility issues it's having with the new, somewhat standalone Newgrounds Player. I expect to be done with this content update by the end of the month. Yes I know I never actually got around to filling in the missing stuff, but this update has even more content in addition to what's missing. I might as well roll it all into one update to make our lives easier.


In the meantime, check out what others have contributed this year! Especially D!


2

Posted by BoltClock - August 16th, 2018


That's right.

https://www.newgrounds.com/portal/view/715591

And after all these years I still manage to submit it in a somewhat messy state. But I couldn't wait any longer. Flash Player is on the verge of death, and I'm tired of missing Clock Days just because I wasn't assed enough to work on my game months in advance. And today I even had some medical issues while working on the thing. Clearly I haven't learned. But at least this time, I was able to submit the game in a fully functional state: although some assets and level data is missing, the game is playable from start to finish and all medals can be obtained.

But it has been a labor of love, and I sincerely hope you like it for what it is. For what's there. I will patch it with an actual, honest-to-God complete version within this week. For now, I just wanted to get it online in time for Clock Day.

Speaking of which, of course, happy Clock Day.


3

Posted by BoltClock - August 15th, 2016


In case you haven't realized, this year's Clock Day was marked on Newgrounds with a unique site skin, but not only that, also a brand spanking new set of mood icons, both made by user Luwano.

At first, I thought little of it. But then I decided to check out the mood icons. And, holy shit.

I saw myself.

I'M IN A NEWGROUNDS MOOD ICON.

Holy shit of a cunt in a dry Coke bottle.

Ah, speaking of really, really obscure references. That's a line verbatim from my 2006 Clock Day movie, The 'B'ee. If you're at all familiar with my work, you're probably well aware of the game I've been planning based on it that has so far never seen the light of day.

This year marks the 15th anniversary of the Clock Crew, as well as the 10th anniversay of The 'B'ee. Unlike the previous 9 years or so, I actually set aside a good amount of time to work on The 'B'ee Game this time around. And yet I'm unable to ship, thanks to some unforeseen issues (not the least of which are game-breaking bugs).

I'll readily admit, I was inspired by JonBro turning things around and putting together Riddle Transfer 2, the epic conclusion to his well-loved Riddle School series, 10 years after the fact. And he made it! And as someone who was semi-close to him, at least a number of years ago, I am so happy for him. I guess I wanted to see if I could do the same with what I still consider to be one of my best solo works on Newgrounds considering I've really hardly done much beyond that.

So I have a game, with an engine that works for the most part except for some really severe bugs, as well as hardly any of the other things that make a complete game. I don't think I could really call a game with a semi-functional engine and nothing else a game. Sure it might pass judgment on Clock Day. But it's neither spam, nor a high quality product. It's half-finished work. Half-finished work is not spam. It's half-finished work that was clearly intended to be a fully fledged movie or game. If you know me even just through my work, you can tell I take this shit way too seriously. But I can't help it.

Although this also marks the 5th anniversary of my 10th anniversary dedication (Christ that's a lot of anniversaries), in which I said that any Clock Day Flash no matter how shitty was still a Clock Day Flash, I can safely say that I will not be submitting anything this year. Not even spam. I've decided that, with the surprise from Luwano (I was completely unaware he was doing any of this until today, let alone picking me to draw), and the fact that I honestly don't think there's anything I could submit that would do my 2006 movie justice, I'm comfortable letting 2016 be a different Clock Day for me compared to the rest. Besides, this wouldn't be my first time missing a Clock Day. My first time was in 2012, and man was that rough. But I got better.

I myself have been on Newgrounds for more than 11 years now, as both n00b-l0s3r and BoltClock. I don't know how much longer Flash will continue to be around (what with Adobe themselves renaming Flash Professional to Animate), but what I can tell you is that I won't be going away anytime soon. Hopefully, by the time I finish my game, folks will still be around to play it.

Happy Clock Day.


Posted by BoltClock - February 7th, 2010



Posted by BoltClock - February 3rd, 2010


Well, it's fucking February! Or rather, three days in...

So, what can you expect?

In the previous post, which has been edited to a terrible, bloody, gory, gruesome death, I said the ETA of Origins Part 2 is this month. I don't know when, but mark my words it will certainly be this month.

Meanwhile... expect a (rather late but whatever) surprise either this or next week. There, a hint. You can either go and figure it out on your own... or you can just sit your ass there and rot waiting for the surprise.

Or maybe you'll smell even nicer. Like... like durians! They're... oh, wait, NO THEY'RE NOT.

Argh, just, wait for it, OK?!

Also, longpost is long.


Posted by BoltClock - December 6th, 2009


... sometime in February.

Till then.