Age/Gender: 20, Male
Location: Singapore
Job: Clock
IM BOLT_CLOCK HAHAHA
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 240 / 280
Exp. Rank #: 160,420
Voting Pow.: 4.37 votes
BBS Posts: 6 (0 per day)
Flash Reviews: 7
Music Reviews: 0
Trophies: 0
Latest News
You're in the year 2010, and you read that subject right.
Thanks to this thing called school, I have no choice but to once again postpone the 'B'ee Game by another year. I'm really sorry about this. I am taking it just as hard as anyone else who cares does (you probably don't fit into that criterion so in that case fuck off). It's an ambitious project and I've had ample time to do this. I know that very well, but you know, stuff just happens and my time gets completely eaten up by that same stuff and things just implode from there.
GingerbreadClock said this recently while we were IMing:
"fuck school the flash is more important"
Yet while to be mature and honest I readily disagree with what he said, it really means a whole lot to me as a Clock. The spirit you see right there, that's the same spirit that we as Clocks, animators, game developers, artists, Flash authors should have. But not just this tenacity in the Flash that we do, whether epic submissions that dominate the Newgrounds front page or random spam flicks, but also in the rest of the things that we do when we aren't Clocks.
Again that's not to say we should take life as lightly as we do our spam Flashes or we should totally forget who we are as Clocks and just disappear like that. I think people like myself need to pick up this life skill called time management and when we master this damn thing we'll kick ass no matter who or what or where we are.
I'm probably taking this much harder than I need to, because who cares, it's just a Flash game, right? But this is the first time I'm venturing into a serious Flash game project yet I've not been able to do it because of other commitments. And really, it just sucks knowing I didn't plan all this out properly. To be able to handle this right and ship out an awesome game for Clock Day that'd make it to the front page and all that.
It is a valuable lesson though, which means I'll do my best not to repeat this mistake yet another time. I may have been a lazy ass as I said in Origins Part 1, but in my defense I did actually try and do something. As of now I have some base classes or prototypes written out, but that's pretty much it. Not ready for prime time for sure, but you can see I'm getting there somehow.
Ultimately, the postponement of this project to next year is all for its own good. For the next Clock Day, our tenth anniversary of existence, I'll be sure to make this as awesome as it can be, whether from a clean slate or by using what I do have so far. And, I don't know, perhaps I could come up with screenshots along the way so you can follow my progress or something.
Then again, who reads this shit? I should probably just quit bitching and work on Origins Part 2...
All News Posts 0 comments | Log in to comment! | Share this!